Added ability to save keylists, in pretty much the exact way CEMU lets you manage Controller Profiles.Please let me know if there are any issues that I created, or haven't fixed yet. I decided to just make it automatically depress the button 100ms after it was pressed, which seems to work well in my tests. These work as a single key presses (you can't use them to hold down a key) because the wheel doesn't fire an "UP" keystroke like all the others. If BotWmouseWheel option is enabled, you can't map Up and Down. Since I was modifying the code I took the chance to add the ability to map buttons to the mouse wheel. Since there are only a few options anyway it may not save a lot of time, but again as above I feel its always better to update code if possible. This only does the variable evaluation once, instead of multiple times. This should be more efficient and even though this isn't a big part of the program still wanted to update the code.Īlso updated the code for button presses and releases to use the new Switch ability in AHK. I changed the way the input is grabbed by the keylist helper part of the program.
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